Run in partnership with PeelDev, the team behind PeelCapture, PeelSolve,
VCam and Open3DStream, these workshops take place on the Trident stage in Hollywood
using the same equipment used on real productions.
Technology You'll Work With
- Motion capture systems - OptiTrack Motive, Unreal Engine
- Hands and fingers - Manus gloves and StretchSense Hand Engine
- Facial capture - Live Link Face, head-mounted cameras
- Real-time engines - Unreal Engine live retarget and virtual production setups
- 3D pipeline tools - MotionBuilder and Autodesk Maya
- PeelCapture - shoot control, take management and Python customisation
- PeelSolve - solving point cloud marker data onto a skeleton in Maya
- VCam and Open3DStream - virtual camera work and streaming realtime data
between applications
Shoot Skills You'll Learn
- Setting up and calibrating a capture volume
- Marker sets, suiting up talent, and range of motion
- On set etiquette and experience
- Running a shoot day - slates, takes, naming conventions and continuity
- Syncing mocap with reference video, audio and timecode
- Props, set pieces and tracked objects
- Diagnosing occlusion, swaps and dropouts while the clock is running
- Data wrangling, backup and handoff to post
- Talking to a director and a client on the floor
Who It's For
- Animators and technical artists moving into mocap
- Studio staff who need to run or supervise capture sessions
- Producers and production coordinators scoping mocap work
- Students and recent graduates building practical volume experience
- Performers who want to understand the tech side of the stage
Format
- Small groups, so everyone gets time on the system
- Half-day, full-day and multi-day formats available
- Trident Mocap Lab, Hollywood
- Custom sessions for studios and teams on request
Pricing and dates depend on format and group size - get in touch below and
we'll send you the current schedule.